Use the Idle shelf pose you created for the Idle2Run as the starting pose for this animation. This attack needs 3 strikes of escalating power and intensity. There must also be some element of forward movement with each strike; stepping, leaping or skipping forward. Make sure the style and quality of movement is evocative of your character description. Make use of a simple primitive object to work out timing and spacing, especially for any jumping of leaping.
To recap - here are the criteria:
- 3 melee attacks, armed or unarmed
- Each strike is more powerful than the last
- Animation starts and ends in idle pose.
- Each attack has some element of forward movement
- Animation must match the character description
- Length between 2-6 sec
Rough drawings to plan animation serve as clear visual guides. |