Friday, April 22, 2011
Wednesday, April 20, 2011
Monday, April 18, 2011
Sunday, April 17, 2011
Friday, April 15, 2011
copy and paste to rsvp for the TRON VES presentation
Presented by VES and Ex'pression College: David Levy, Concept Artist on Tron: Legacy
David Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry. He has contributed to videogames titles on PC, XBOX, PS2, PS3, XBOX360 and worked on the development of "Prince of Persia 3", and "Assassin's Creed" while at Ubisoft in Montreal. Then, moving to Los Angeles he worked on "Tron legacy", "The Thing", and "Prometheus". His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.Pixar Animation Studio
Saturday, April 23, 2011
Presentation: 2:00 pm
Screening of Tron 4:00 pm
Current students will have priority for this event. Space is limited and will be on a first come first serve basis.
I will send out a confirmation email to confirm your seat next week. (either when it's full or by end of next week)
Wednesday, April 13, 2011
Jake_Colburn_Idle
Monday, April 11, 2011
Posting Issues-Clarence
Justin Strawn - Character Description
Bitten initially on the right leg, feasted upon on back. broken right leg. but barely limps, because he doesn't feel pain and his other leg bone in right leg is still intact. If no immediate purpose in mind, he somewhat staggers around, very unbalanced. If he is aiming towards something, he can only fast walk at best, but usually just wanders towards it.
Main adjectives: Mindless + Wandering + Unmotivated
John Austin Character Bio
All Shozen's movements are very deliberate, almost seeming choreographed. Even his casual walk is practiced to perfection to always be on the defensive. Despite his need for vengeance Shozen manages to remain calm in any situation, rarely letting his emotions take the best of him. His facial expressions always remaining somber and focused on the world around him. When Shozen does decide to strike, his movements are almost too fast for the human eye to see. Any sword, fist, or foot attack is dealt with inhuman speed and power as well as little to no extra movements or actions which would waste precious time and may cost him his life. Every one of his attacks are streamlined and fluid as he seems to move about with little to no effort like an eel swimming underwater. As hard as you try to catch him, Shozen, like the eel, is impossible to grasp.
Filled with hatred - Focused - Inhuman Speed and Power
Clarence Character Description
Steve, an ex marine court marshaled from the corp. for his part in hazing a fellow jar head which led to permanent injuries on his behalf. Rugged, disheveled, almost never shaves and rarely seen without his signature 5 o clock shadow. He rocks a mullet with pattern male baldness atop. Lives alone in a studio apartment and eats canned Chef Boyardi that he gets from work. His only form of activity is that of his work and the over worked suggestive behavior he sends to his computer screen while playing Never-quested 2. 10 years since, he now works at the local grocery chain store as a courtesy clerk (bagger). Constantly in the eye of his boss Phillip Pinkerton he's always nervous and has lost all self confidence and is very timid, clumsy and accident prone, a shadow of his former self he leaves us all guessing each day "What will Steve do today?". He sometimes reminisces on what he used to be and the actions from which brought him to his current state of life.
With no pep left in his step he staggers along dragging his feet wherever he goes and has grown accustomed to the sound it makes. With that and his steady diet of canned pasta are what now brings him joy. Little to his surprised he walked into and dilapidated mental hospital and was trapped after not watching where he is going. He is now forced into combat with the creatures that lies within, forcing him to mimic his former self. With only a flashlight and what he can find he has to get out. Tip toeing around the mental hospital as to not make a sound to disturb the bad things in the area he often finds himself doing the exact opposite. Defeating his foes (crazy stray cats, spiders, and the occasional spirit or two) with moves from his recalled past, if anyone were to see anyone one would be mortified and embarrassed.
Jaime Bondoc - Character Sheet
Buzz Worthington a spoiled heir to an electronics company living the easy life until a tragedy befalls his entire family. Very snobby at first. Now broke and alone he must piece together the events that lead to losing his fortune and rebuild his families reputation by any means necessary. He is kind of a jack of all trades i.e. a Bruce Wayne archetype. When he had the money he was taught to fight and have all the qualities that preppy boarding school kids have i.e. fencing, ROTC training etc.
He is in his early twenties. As a parkour enthusiast he can move around very stealthily when gaining access to secure locations but can also be very assertive when the situation calls for it. He uses all of these skills to gain access to the various buildings without drawing attention to himself. Very intelligent and athletic. A very capable hand to hand combatant due to his training in boarding schools. Basic knowledge of firearms.
Snobby, athletic, combatant
Jake Colburn - character description.
Jake
tomboy,occasional drunk ,vagabond
A woman who is more of tomboy and doesn't really care about the world around her. She just lives life the way she wants to live it. She tends to travel a lot for no reason but to roam. She grew up in an elegant house but left that life at an early age.
She walks elegantly but with a strong demeanor or some would say prideful and a bit stuck up. She will cut down anything that gets in her way.
Monday, April 11, 2011
white board from the morning lecture, with entire class outline. |
Please, continue work on your character descriptions as soon as you get back from lunch.
Friday, April 8, 2011
Welcome to GAD 414 - Animation for Games
LINKS - Web pages and other hyperlinks of interest. Look here for useful utilities and articles relating to animation. Feel free to suggest anything you think should be part of the resources there.
COURSE OUTLINE - The syllabus for the course. It will be a repeat of what's on the expression portal, just another place for you to access the info.
FAQ - Any common questions that come up will also be answered here. So if you have questions, check here first.
IDLE, WALK, RUN, IDLE2RUN and 3STRIKE - These other tabs will be descriptions of the various assignments we'll be doing over the course of our time together.
As time goes on, this blog will also become an archive of work from students who came before you. You'll be able to see examples of the assignments as well as notes and feedback the prior students have received. Browse through and you may find some helpful insight for your own work.
Finally, this page will be a place for me to make announcements to the class as a whole. Those posts will be tagged and titled "INSTRUCTOR POST" (you definitely won't want to miss them.) Please make sure you check this blog at least once a day and read everything new.
Good luck and enjoy the class!
- David Latour